

Unreal Architecture contains UE's Modules. Developers can use these tools when working on a game that ships on multiple platforms or supports multiple online services that are configured individually for each supported service. Online Subsystems and Services provides a common way to access the functionality of various online services such as Playstation Network, Xbox Live, Epic Online Services, and Steam.


C++ classes are used as a base for Blueprint classes, programmers can set up fundamental gameplay classes that are then sub-classed and iterated on by Designers. These classes can then be executed by connecting various nodes together. Each class defines a template for a new Object or Actor that can be further encapsulated with the Unreal Engine Reflection System.īlueprints Visual Scripting is a visual scripting programming tool that creates classes, functions, and variables in the Unreal Editor. These are defined using standard C++ syntax. Programming with C++ in UE is similar to standard C++, using Classes, Functions, and Variables.
#UNREAL ENGINE PROGRAMMING LANGUAGE HOW TO#
Programming and Scripting contains information on how to use the following Unreal Engine ( UE) programming features:
